Design and development
Prototypes
No car is right the first time. This is the record of every version we built, what we learned from it and what changed next.
How we build a race car
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Design
We model the car body in CAD, balancing aerodynamics, weight and stiffness against the competition rules.
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Manufacture
Bodies are machined and then finished by hand, checking each part against the drawings as we go.
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Test
We run our designs against each other, compare the results and refine the setup before competition.
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Race
On race day the car runs against the field, and the team presents the engineering behind it to the judges.
Prototype log
Each prototype below is a placeholder entry. Replace the heading, the description and the "key change" line with the real version history.
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Prototype 1
The first attempt: a simple body shape built to learn the manufacturing process and check the car fits the rules.
Key change: baseline — no previous version to compare against.
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Prototype 2
A revised body with less material in the shell, aimed at cutting mass without losing stiffness.
Key change: lighter body, adjusted rear section.
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Prototype 3
A test-focused build used to compare setups back to back before committing to a final shape.
Key change: new body profile and revised wheel fitment.
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Prototype 4
The last iteration before the final model, used to confirm the finishing process and assembly order.
Key change: finalised surface finish and fixings.